Hold the alt-key and from the finder menu select Go->Library) # Compile LogsĪny time a compile fails in Visual Studio or Xcode, copy all of the Output and paste into a txt file. P4 - Engine/Saved/Crashes/CrashReport-ProjectName/īinary: ~/Library/Application Support/Epic/Unreal Engine/4.X/Saved/Crashes/CrashReport-ProjectName/ (Note that /Users/yourusername/Library is invisible. %USERPROFILE%\AppData\Local\Microsoft\Windows\WER\ReportQueue (Note: C:\Users\UserName\AppData is invisible, just type the path on the address bar) These are the logs that created and uploaded to CrashReporter. ~/Library/Logs/Unreal Engine/LocalBuildLogs/ # Crash Logs P4 - Engine\Programs\AutomationTool\Saved\Logsīinary - %USERPROFILE%\AppData\Roaming\Unreal Engine\AutomationTool\Logs\ UAT_Log.txt UnrealBuildTool-YYYY.MM.DD-HH.mm.ss.txt File >Package > Platform, Editor Launch On, UFE sessions. These logs are generated any time you Build/Cook/Package a project. ~/Library/Logs/ProjectName/ # Build/Cook/Package Logs This log will be generated while running a Cooked/Packaged Project (ProjectName.exe or ProjectName.app) Always include this if there is an issue with running the packaged game. ~/Library/Logs/Unreal Engine/ProjectNameEditor/ # Game Logs ProjectName-backup-YYYY.DD.MM-HR.Mn.Sc.log This file is almost always going to be included when needing a log. This log will be generated while running UE4Editor.exe or in a specific project. Locating Project Logs - Epic Wiki # Locating Project Logs
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